Basic
Ctrl 3Orientation view /Left
3
Orientation view /Right
Ctrl 1 Orientation view /Back
1
Orientation view /Front
Ctrl 7Orientation view /Bottom
7
Orientation view /Top
View Global/LocalView only the part you are working on /shortcut NumbPad 1
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A | Select /Deselect |
RMB | Select |
T | Left bar |
N | Right bar |
MMB | Rotate view |
Shift MMB | Panning |
Scroll | Zoom |
Num Pad | Refocus object |
N5 | Orthographic view |
Tab | Object mode/Edit mode |
X | Delete |
Ctrl Z | Undo |
Shift C | Origin (000) Shift S ( does the same thing ) |
Shift A | Add Object to view |
Shift D | Duplicate |
Ctrl E | Edge slide |
Ctrl R | Add Edge right click the center |
Alt RMB | The entire Edge is selected |
Ctrl G | Connect two objects |
Ctrl B | Rounds up edges |
Ctrl Shift B | Isolate vertex |
GG | Slide Vertex and Edge Ctrl E Slite Edge W Merge ( in center vertestes ) |
Ctrl i | Inverts the selection ( very useful ) |
Ctrl v | (strawberry1 ) |
Alt E | ( strawberry2 ) |
Alt E | ( strawberry3 ) |
Alt M | Connect Edges in center |
F2 | (in user preferences find F2 turn it on ) press F 2 times to make a face in the direction you mouse is pointing |
Origin Change
Mouse where you want the origin to be / on the left origin /to 3D cursor
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Kuts
W | Subdivide |
K | Knife / select edge to edge |
Donat
O | Donat extent |
Modifiers
Subdivide | Make object smooth |
Mirror | Clipping/no holes or overlap |
Remesh | Get ride of not needed triangle/clean up model |
Boolen | Intersect - only intersection Union- 2 objects become one Difference - cut a hole |
Array
Ctrl A | To make the bigger object the same size |
Material
Edit Mode Pick Face Assign | Only the side selected changes color |
Texture
Image and Movie | Open Image |
3D Text
Add Text F(faces) E(extrude ) Bevel ( on right) Load Fonts ( window/ fonts) -------------------------------------------------------------------------------------
Parent
Select all objects the last object selected is the parent Ctrl P | Make a Parent |
Alt P | If you mess up there will be a dash line |
UV Mapping
Select edges on the left Mark Seam( red)/ Split window /UV image editor Select faces press U /unwrap ( UV export PNG save file )
Shear | ( space bar type shear) move the UN-rapet object to make the lines vertical |
Alt P | If you mess up there will be a dash line |
Building a House
Plain /N -Edge length (Unit/Metrics) Shift D | Separate selection from root IF starting with one vertex E (extrude) Ex Plain edge select E(extrude) x5 Enter |
Ctrl J | To connect back together select two objects |
Make Water
Physics | Make two objects/ 1st object Fluid- Fluid 2nd object fluid- domain Bake |
Alt A | Play Animation |
Animate Ball
Position Ball / I/ LocRotScale/Automatic key-frame (bottom) Ex move ball key-frame move ball key-frame F curve editor -scale ball to change shape
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Physics Ball
Need floor and ball/ Blender game(Top)
Select Ball | Riget Body /Close Bounce Sphere/ Velocity Max 250 /In materials under physics Elasticity 1(max) |
Select Plain | Physics /Collision Bounds |
P | Play |
Object Crash
File /user preferences /Add-ons Object/Object Fracture Tools Need Plain / Square /Ball
Blender Game P (Play)
Select Ball | space bar/Add projectile (fracture) |
Select Square | Physics /Rigid Body /Collision Bounds |
Select Square | Physics /Static /Collision Bounds off /Space bar/fracture object |
Select every peace of square /Space bar setup fracture shards
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Bounce Gello Cube
Need Cube and floor
Select Cube | Physics /Soft body /Deselect Soft body goal/Select (soft body Edge /StiffQuads/Edge /Faces )/ soft body self collision |
Select Plain | Physics /Collision |
A | Play |
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Glow Cube
Need Cube
Material /Shading play with emit and Translucency -------------------------------------------------------------------------------------
Camera Stuck
Shift MMB, Shift LMB, Ctrl LMB / Home key on keyboard to fix camera view to screen
Camera
0 | Camera View |
Ctrl 0 | Active Camera |
Zoom | Mouse cycling |
Lock | N lock camera to view |
Ctrl Alt 0 | Put camera at current view /any view is camera view |
2 cameras | Space bar/ active/set active object / Ctrl 0 |
Render
Word | Ambient Occlusion |
Gather | sempling 10 |
" | Approximate |
Render Dimensions Resolution | x1280 y720 100% |
Frame Rate | 24fps ( if the number is bigger 60 animation will be faster ) |
Output File | Create a Folder /H 264 /Animate |
Lattice
All there is to know about lattice | |
Check out this Lattice . |
----------------------------------------------------- AddOns -----------------------------------------------------
Loop Tools
File - User Preferences - AddOns - Mash - LoopTools | W -Loop Tool- |
Check out this Loop Tool . |
Tree
File - User Preferences - AddOns - Add Curve- Add Curve Sapling | /Add Curve -Add Tree |
Check out this Tree. |
Texture
All there is to know about texture an image | |
Check out this Texture . ----------------------------------------------------- Bump Map ----------------------------------------------------- Use Gimp Normalmap plug in to do mapping make shore to change the jpg to ( Image- Mode-RGB) or you want be able to use the plug in . | |
Check out this GIMP Bump Map . |
----------------------------------------------------- Particle System For Hair -----------------------------------------------------
Particle System For Hair
Check out this Hair . |
----------------------------------------------------- Node -----------------------------------------------------
Node
Shift A | Add a new Node |
Ctrl L | Select the object with the material you want then select all the other objects that should have the same material then again select the object with the material that you want and Ctrl L |
( HAVE TO HAVE A PARTICLE SYSTEM IN PLACE BEFORE STARTING ) Hair in Nodes --Remember to go to Cycles Render then go to Render and under Render and Feature Set select Experimental | |
Check out this Hair . |
----------------------------------------------------- Cycles -----------------------------------------------------
Cycles
Check out this All About Cycles . | |
Check out this Water in Cycles . | |
Check out this Refraction Index of Various Substances for 3D modelers . | |
Check out this Auto Modeling . |
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