Blender

Manual
Basic   
Ctrl 3
Orientation view /Left
3
Orientation view /Right
Ctrl 1  
Orientation view /Back
1
Orientation view /Front
Ctrl 7
Orientation view /Bottom
7
Orientation view /Top
View Global/Local
View only the part you are working on /shortcut NumbPad 1


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A Select /Deselect
RMB Select
T Left bar
N Right bar
MMB Rotate view
Shift MMB Panning
Scroll Zoom
Num Pad Refocus object
N5 Orthographic view
Tab Object mode/Edit mode
XDelete
Ctrl Z Undo
Shift C Origin (000) Shift S ( does the same thing ) 
Shift A Add Object to view
Shift D Duplicate    
Ctrl E Edge slide
Ctrl R Add Edge right click the center
Alt RMB The entire Edge is selected
Ctrl G Connect two objects
Ctrl B Rounds up edges
Ctrl Shift B Isolate vertex
GGSlide Vertex and Edge   Ctrl E Slite Edge  W Merge ( in center vertestes ) 
Ctrl i Inverts the selection ( very useful )
Ctrl v (strawberry1 )
Alt E ( strawberry2 )
Alt E ( strawberry3 )
Alt M Connect Edges in center
F2 (in user preferences find F2 turn it on ) press F 2 times to make a face in the direction you mouse is pointing


Origin Change
Mouse where you want the origin to be / on the left origin /to 3D cursor

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Kuts
W Subdivide
KKnife / select edge to edge
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Donat
ODonat extent
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Modifiers
SubdivideMake object smooth
Mirror Clipping/no holes or overlap
Remesh Get ride of not needed triangle/clean up model
Boolen Intersect - only intersection
Union- 2 objects become one
Difference - cut a hole
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Array
Ctrl ATo make the bigger object the same size
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Material
Edit Mode Pick Face Assign Only the side selected changes color
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Texture
Image and Movie Open Image
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3D Text
Add Text F(faces) E(extrude ) Bevel ( on right) Load Fonts ( window/ fonts)
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Parent
Select all objects the last object selected is the parent
Ctrl P Make a Parent
Alt P If you mess up there will be a dash line
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UV Mapping
Select edges on the left Mark Seam( red)/ Split window /UV image editor
Select faces press U /unwrap ( UV export PNG save file )
Shear ( space bar type shear) move the UN-rapet object to make the lines vertical
Alt P If you mess up there will be a dash line
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Building a House
Plain /N -Edge length (Unit/Metrics)
Shift D Separate selection from root IF starting with one vertex E (extrude) Ex Plain edge select E(extrude) x5 Enter
Ctrl J To connect back together select two objects
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Make Water
Physics Make two objects/ 1st object Fluid- Fluid 2nd object fluid- domain Bake
Alt A Play Animation
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Animate Ball
Position Ball / I/ LocRotScale/Automatic key-frame (bottom) Ex move ball key-frame move ball key-frame
F curve editor -scale ball to change shape
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Physics Ball
Need floor and ball/ Blender game(Top)
Select Ball Riget Body /Close Bounce Sphere/ Velocity Max 250 /In materials under physics Elasticity 1(max)
Select Plain Physics /Collision Bounds
P Play
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Object Crash
File /user preferences /Add-ons Object/Object Fracture Tools
Need Plain / Square /Ball
Blender Game P (Play)
Select Ball space bar/Add projectile (fracture)
Select Square Physics /Rigid Body /Collision Bounds
Select Square Physics /Static /Collision Bounds off /Space bar/fracture object
On the left / Number of shards /30 Execute
Select every peace of square /Space bar setup fracture shards
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Bounce Gello Cube
Need Cube and floor
Select Cube Physics /Soft body /Deselect Soft body goal/Select (soft body Edge /StiffQuads/Edge /Faces )/ soft body self collision
Select Plain Physics /Collision
A Play
Cube Physics / play with mass and friction in soft body
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Glow Cube
Need Cube Material /Shading play with emit and Translucency
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Camera Stuck
Shift MMB, Shift LMB, Ctrl LMB / Home key on keyboard to fix camera view to screen
Camera
0 Camera View
Ctrl 0Active Camera
Zoom Mouse cycling
File/user preferences/interface/rotate around selection
Lock N lock camera to view
Ctrl Alt 0Put camera at current view /any view is camera view
2 cameras Space bar/ active/set active object / Ctrl 0
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Render
Word Ambient Occlusion
Gathersempling 10
" Approximate
Render a Move
Render Dimensions Resolution x1280 y720 100%
Frame Rate 24fps ( if the number is bigger 60 animation will be faster )
Output File Create a Folder /H 264 /Animate
----------------------------------------------------- Lattice -----------------------------------------------------
Lattice
All there is to know about lattice
Check out this Lattice .

----------------------------------------------------- AddOns -----------------------------------------------------
Loop Tools
File - User Preferences - AddOns - Mash - LoopToolsW -Loop Tool-
Check out this Loop Tool .

Tree
File - User Preferences - AddOns - Add Curve- Add Curve Sapling/Add Curve -Add Tree
Check out this Tree.
----------------------------------------------------- Texture -----------------------------------------------------
Texture
All there is to know about texture an image
Check out this Texture .

----------------------------------------------------- Bump Map -----------------------------------------------------
Use Gimp Normalmap plug in to do mapping make shore to change the jpg to ( Image- Mode-RGB) or you want be able to use the plug in . 
Check out this GIMP Bump Map .

----------------------------------------------------- Particle System For Hair -----------------------------------------------------
Particle System For Hair
Check out this Hair .

----------------------------------------------------- Node -----------------------------------------------------
Node
Shift A Add a new Node
Ctrl L Select the object with the material you want then select all the other objects that should have the same material then again select the object with the material that you want and Ctrl L
( HAVE TO HAVE A PARTICLE SYSTEM IN PLACE BEFORE STARTING )
Hair in Nodes --Remember to go to Cycles Render then go to Render and under Render and Feature Set select Experimental
Check out this Hair .

----------------------------------------------------- Cycles -----------------------------------------------------
Cycles
Check out this All About Cycles .
Check out this Water in Cycles .
Check out this Refraction Index of Various Substances for 3D modelers .
Check out this Auto Modeling .

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